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Steam smalland4/27/2023 ![]() ![]() The many denizens of The Land of the Smalls aren’t the only threats that you will face in SMALLAND, as the harsh and ever-changing environment will also be a similarly lethal threat to your existence – forcing you to quickly adapt to your surroundings. The developers have stated that players will also be able to tame some of these animals through siding with select factions or completing certain questlines which should help make exploration even more exciting than before. You could choose to sneak past these encounters or use your weapons to slash or shoot down any foes that stand in your way to pieces. Players will be facing all sorts of threats spanning the entire food chain – including but not limited to spiders, ladybugs, flies, and more. To probably no one’s surprise, most of the creatures that roam these wilds will be friendly to your presence. ![]() The player character can also climb up trees and glide down majestically from these vantage points, which should give players plenty of opportunities to soak in the majestic environment that the game has to offer. Additionally, players will also come across many structures left behind by the long-gone giants who once inhabited this vast world that should be a stark contrast to the mostly natural make-up of this gargantuan map. From lake-sized puddles of water to towering trees to the many arching blades of grass, SMALLAND boasts a grand sense of scale that you haven’t really seen anywhere else. The developers have stated that The Land of the Small is a world with a hefty amount of lore, which should entice plenty of interested players to search the many nooks and crannies in search of secrets.Īnd what a world it’s looking to be. It might be a pretty basic setup for a story, but the world itself is a bustling hub with what looks to be a rich history behind it. As a Vanguard, it’s your job to ensure your survival and secure a place for your allies in this hostile environment. Of course, peace doesn’t last long – and the giants have once again seemingly descended from the skies above and now pose an ever-looming threat over these creatures. SMALLAND is a multiplayer survival game set against a unique backdrop by the name of The Land of the Small – a place that’s inhabited by lilliputian creatures of various species. It looks to be a steaming pot of ideas taken from a multitude of varied inspirations – all of which could very well culminate in a tantalizing experience for fans of the genre. The future of the genre is looking brighter than ever, with so many promising releases just looming right over the horizon.ĭeveloper Merge Games’ SMALLAND is also one such survival game that’s looking to be an extremely promising experience – one that could very well prove to be the next big surprise hit and reach atop the Steam charts. Many more indie developers have all provided their own unique spins on the formula to some great results – and games like Valheim and Terraria have garnered huge critical and commercial acclaim for the same. Future research could include a deeper look at how teachers transition to STEAM, how non-STEM classes are involved in STEAM, and how educational leaders make decisions to transition a school’s curricular approach.The survival genre has skyrocketed in popularity in recent years, thanks to successful releases like DayZ and Minecraft among others drawing countless players over and over again. ![]() The transition process appeared to support Mezirow’s (1991) steps involved in transformational learning theory and the STEAM movement. Teachers developed a mindset to teach from STEAM perspective, started small and built up, used collaboration as a resource, and participated in ongoing professional development. Findings led to four themes which depicted the process that teachers went through to transition to STEAM. Data collection methods included one-on-one interviews, a focus group, and observations of corroborating artifacts and documents. The researcher used purposeful sampling to select one participant from the arts discipline and one teacher from the STEM discipline at two research sites used in the multiple case study. The purpose of this multiple case study was to explore how content teachers make the transition from their traditional educational approach to implementing a STEAM curriculum. Entire schools as well as school districts have transitioned to STEAM. An increasing number of educators are supporting the STEAM approach to education, so that students will have the necessary skills and abilities needed for the 21st century workforce.
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