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Path of exile trae4/24/2023 ![]() ![]() Like having a dungeon that splits down two paths and both must be taken to get to the end (splitting the party for a bit). Due to the fact that you will have multiple people in the party, you can ask more of players in the multiplayer areas. I would like multiplayer to have some actual different content. It is just a way to be a little more efficient.Īs I said in the other thread, I would really like LE to go a different way with multiplayer. They get to the end game first by zerging the game with a party. At the start of a new season, the people who get to the end game own the economy. Most of the people that “party play” in PoE are doing it to abuse it for farming reasons. ![]() It’s so easy accessible and non restrictive. After completing the mission 2 people leave, you start the next and during the mission 2 other people join. It’s easy to just jump into a game that’s already running or team up for a particular mission. I played Warframe about 200h without any clan support but 100% coop before I joined one. ![]() Just playing coop for the sake of playing coop. It’s not because it’s more effective or easier. Playing side by side with strangers is fun. I am also that kind of player that really loves to just coop everywhere with everybody. It feels like I’m connected to the community (because I am technically), even if I cannot play coop or see other people.Īnd even if I play solo in other games seeing other people in community hubs is nice, becaus it strengthens the feeling of being connected with other people. But the public chat that we have currently makes a huge difference for me. Adding trading, guild support and coop gameplay makes the real mp. I’m certain this factor has changed the numbers quite drastically but it does not remove substance from it as it has real rammifications on the player’s behavior and emotions.įor me personally multiplayer starts with a public chat. I include “wanted” and “will” in this because Path of Exile has a very restrictive trade system for which you have to pay money for. On this tangent I’m making the claim that I believe players who have dedicated time for Path of Exile at least until maps and have demonstrated continuous interest towards it have in extreme majority traded or will / wanted to trade or have played in a party. These raw numbers of not reaching maps is often used as a bastion on which the game should be watered down to even more cardboard box smashing while in reality it’s simply a categorical error and has nothing to do with the difficulty of the game. The official statement has been made that most players don’t even reach maps which lies on the fact that different people have different tastes and in reality these players never would have became dedicated players. The usage of “raw numbers” which are free from any variables or attributes caves an easy path for a categorical error. The raw numbers might not even be in the extreme majority because plenty of people install the game and uninstall 30 minutes later, plenty of players have botted, plenty of players have used mules, trade wasn’t as forced in the past etc. Let me go on a small but important tangent here. So, in order to not drag this one out I’m going to state that - yes, none of us know what the “real numbers” are but we can make guesses with great confidence of what we believe the case ought to be. I have no data on which to base the assumption.
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